Now recently Nexusmods created a new mod organizer called Vortex which is now their main mod organizer. This little program will allow you to totally eliminate the need of ArchiveInvalidation.txt! Both OBMM and Wrye Bash offer BSA redirection which completely remove the need for archive invalidation. But how does it work? This will probably turn … Max Van Morrison Posts: 3503 Joined: Sat Jul 07, 2007 4:48 pm » Mon Nov 09, 2009 8:59 am . By Damoriva, January 22, 2012 in Technical Support - Fallout Sexout.

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Last week I set up a second profile to install DUST to, changed … A very important tool for mods, most mods which edit objects in game or create new ones will require this. So I decided to try sexout again on Fallout New Vegas while trying out other mods. Vortex Version: 1.1.1 Memory: 23.95 GB System: win32 x64 (10.0.18362) Recently I had a bad time getting archive invalidation to work properly. I know for Wrye Bash it's in the installer tab, you right click on the first line of the list of mod and select bsa redirection. Weird broken underwear . Fallout 3 - Archive Invalidation v1.06. However, there is no such thing in Vortex. Damoriva Damoriva Senior Member; Members; 276 posts #1; Posted January 22, 2012. I have been playing New Vegas for weeks now using MO and archive invalidation has worked perfectly the entire time. I am trying to install NMC’s Texture Pack for New Vegas, but the textures can't show up unless I ''Activate 'Archive Invalidation' in the tools (spanner/ wrench icon) tab of NMM". Fallout 3 / New Vegas ; Sexout ; Technical Support - Fallout Sexout ; Weird broken underwear Archived. Archive Invalidation stopped working FNV - posted in Mod Organizer - Fallout Support: I saw posts addressing problems with Archive Invalidation not working but none of them mentioned anything resembling my issue. Now rereading the installation guide for Sexout I now remember it said I need the Script Extender...extender which uses a custom made FOMM and it's recommended I use that FOMM. This topic is now archived and is closed to further replies. For OBMM I think it's somewhere in the utilities. With Vortex …