That’s because your ... Pirate Coves. #13 And with two mortars + QB in your army everything just dies before it can reach your frontline. Hide (forest) : This unit can hide in forests until enemy units get too close. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. Infamy.
And imo Queen Bess is by far the most "op" unit the vampire coast has to offer.

Treasure Maps, Pieces of Eight, Regiments of Renown. Shipbuilding. Undead : The unit is Undead (does not rout, immune to terror, becomes unstable when is low). 1: 650: 1000: 250: 60: 430: 30: 35: 90: 3572: 60: 3 Melee Infantry / Command / (wh_dlc05_vmp_cha_vampire_shadows_0) Vampire (Shadows) In amongst the fighting, a Vampire is a danger to her enemies, a vicious warrior and uncompromisingly cruel. The first ‘sturdy’ infantry unit available to the Vampire Coast, this unit of heavy infantry will come equipped with two hand axes, making them great at carving through lightly armoured infantry Vampire Coast army mechanics. Where the other factions must accrue ritual currency, Infamy is essentially the goal of the Vampire Coast campaign. Basically any unit hit by her just instantly lose 90% to 95% of their health and units and flee from the battle. Most Vampire Coast units are fodder, thus when the inevitable friendly fire occurs the enemy is likely to have lost more than the player; Depth Guard.

warhammer vampire coast units